Counter-Strike: Global Offensive serverevents.res
October 18, 2016
Counter-Strike: Global Offensive 'serverevents.res' file.
Updated 19/10/2016
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//=============================================================================
// Don't change this file, it defines engine events
"engineevents"
{
//////////////////////////////////////////////////////////////////////
// Server events
//////////////////////////////////////////////////////////////////////
"server_spawn" // send once a server starts
{
"hostname" "string" // public host name
"address" "string" // hostame, IP or DNS name
"port" "short" // server port
"game" "string" // game dir
"mapname" "string" // map name
"maxplayers" "long" // max players
"os" "string" // WIN32, LINUX
"dedicated" "bool" // true if dedicated server
"official" "bool" // true if official valve dedicated server
"password" "bool" // true if password protected
}
"server_pre_shutdown" // server is about to be shut down
{
"reason" "string" // reason why server is about to be shut down
}
"server_shutdown" // server shut down
{
"reason" "string" // reason why server was shut down
}
"server_cvar" // a server console var has changed
{
"cvarname" "string" // cvar name, eg "mp_roundtime"
"cvarvalue" "string" // new cvar value
}
"server_message" // a generic server message
{
"text" "string" // the message text
}
"server_addban"
{
"name" "string" // player name
"userid" "short" // user ID on server
"networkid" "string" // player network (i.e steam) id
"ip" "string" // IP address
"duration" "string" // length of the ban
"by" "string" // banned by...
"kicked" "bool" // whether the player was also kicked
}
"server_removeban"
{
"networkid" "string" // player network (i.e steam) id
"ip" "string" // IP address
"by" "string" // removed by...
}
"player_connect" // a new client connected
{
"name" "string" // player name
"index" "byte" // player slot (entity index-1)
"userid" "short" // user ID on server (unique on server)
"networkid" "string" // player network (i.e steam) id
"address" "string" // ip:port
}
"player_info" // a player changed his name
{
"name" "string" // player name
"index" "byte" // player slot (entity index-1)
"userid" "short" // user ID on server (unique on server)
"networkid" "string" // player network (i.e steam) id
"bot" "bool" // true if player is a AI bot
}
"player_disconnect" // a client was disconnected
{
"userid" "short" // user ID on server
"reason" "string" // "self", "kick", "ban", "cheat", "error"
"name" "string" // player name
"networkid" "string" // player network (i.e steam) id
}
"player_activate"
{
"userid" "short" // user ID on server
}
"player_connect_full" // player has sent final message in the connection sequence
{
"userid" "short" // user ID on server
"index" "byte" // player slot (entity index-1)
}
"player_say"
{
"userid" "short" // user ID on server
"text" "string" // the say text
}
"cs_round_start_beep"
{
}
"cs_round_final_beep"
{
}
"round_time_warning"
{
}
}
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