Metamod:Source C++ server hibernation hooking

04 May, 2016

If you are in need of hooking into a continuous loop of a source dedicated server, for rejoining a thread for example, you cannot rely on the "GameFrame" loop, because it will simply stop looping if there are no clients connected to the server. So in that case you will need to hook into "Think" which loops both in hibernation mode and when a client is connected ("GameFrame").

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